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The Baltic Will Tell – Warsaw Pact Operational Considerations

From Comrade Counter-Admiral Joe Kussey, an in-depth analysis of the options available to Warsaw Pact for Operation Garbo – the invasion of Sweden. The document is also available for download at this link.

After playing Scenario #3 several times and invading Denmark, I thought I would take a look at the difficulties of invading Sweden.  Invading Denmark seemed pretty straight forward – capture Copenhagen’s three city hexes and win the game.  Because of the WP helicopter and air transport fleet, supply is not major concern in that scenario, unless WP loses Air Superiority over Copenhagen.  Given the massive advantage of ground support vs brigades with a defense of “1”, it was just a matter of getting units into position and providing air support to the Polish Marines.  Would this be the case with Sweden?  After setting up, it is clear that this will be more difficult than invading Denmark. 

Upon review, several things stand out.  Unlike Denmark’s situation further southwest, Soviet airfields are more distant from Sweden, ruling out attack helicopter support until an airfield is secured and repaired.  In addition, Soviet forces set aside to conduct the opening invasion are relatively light given the size of Sweden: 3 Air-Drop battalions, a Marine and a parachute brigade.  This will make splitting forces risky.  With no major geographic objective that could end the game (such as the fall of Copenhagen), Soviet forces will have to capture a ground to win.  WP will need to fight on a broader front.  In addition, Sweden also has a better equipped army and will receive NATO reinforcements.

The Three Possible Plans
Continue reading The Baltic Will Tell – Warsaw Pact Operational Considerations
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Another Award for Less Than 60 Miles!

After the Charles S. Roberts nomination in the best five Post World War Two games, Less Than 60 Miles has been awarded with the Bronze Medal as 2020 Best European Historical Game at Open Paris Jeux d’Histoire!

Thanks a lot to everyone who voted for our creature! And get ready for The Dogs of War, second module of the C3 series!

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The Dogs of War – DEFCON 2

Today at 0914ZT the DEFCON status for The Dogs of War has been raised to 2.
Time to organize your defensive positions, stockpile ammo and ensure you are in the Order of Battle by writing to info@TRLGames.com.

Here’s the latest media coverage on the current events – ensure your audio communication equipment is ACTIVE.

Here’s a coverage of some of the components you will find in the battle equipment.

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1985: Deadly Northern Lights Planning Maps

No matter if you are in Leningrad Military District or AFNORTH Headquarters, a map is what it takes to successfully organize an amphibious invasion of Narvik or an airlift to defend Tromsø.

Planning Maps are A4 format with national borders, ports and air bases highlighted. Get them, or risk disaster.

1985DNL Planning Map North

1985DNL Planning Map Central

1985DNL Planning Map South

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1985: Deadly Northern Lights VASSAL

The VASSAL Module for 1985: Deadly Northern Lights is finally here!

Being a monster game, we have a monster module. Due to size and security measures, we had to create zip files containing zip files. Follow these steps to create the module and start your Scandinavian campaigns:

1. Download the two parts of the module:
1985DNL_A.zip
1985DNL_B.zip

2. Unzip the two files in the same directory. This will create two files named 1985 DNL.zip and 1985 DNL.z01

3. Unzip the 1985 DNL.zip file only.
This will create the final 1985 DNL.vmod module by combining the zip and z01 files.

A big thanks to our Combat Engineer John Rainey, to our lead playtester Dominik Häufler and to the others who made this possible!

EDIT 20201113 ZT: Module has been updated to version 1.01, adding a die roll button and squashing a couple of minor bugs. You will need the latest version of VASSAL to use it.