The following is a photo reportage covering the events of the 1985 conflict in the area defined by Pentagon as the “Southwest Asia theater”, most commonly referred to as Persian Gulf. The reportage covers from June 12th, 1985, when the military build-up started, to June 29th, 1985, the first day of the Soviet offensive against Iran that ultimately led to World War Three.
Photos are taken from various sources, and comments or explanations are kept to a bare minimum.
Editor’s Note: If you wish to enlist for the 1985: Sacred Oil operation, Report for Duty by writing to info@TRLGames.com.Also, click on the pictures for full resolution.
Kev Sharp from Big Board Gaming is now caught in the “It Started in the Shipyards” campaign from 1985: Under an Iron Sky!
Soviet Union faces a Warsaw Pact in full revolt, and events force NATO to extend Article 5 from “defense of member countries” to “defense of member peoples”….thus including Germans on the East side of the Inner German Border.
Some samples of the Event Cards for Sacred Oil, third and last module of the 1985 series!
Event Cards are used for diplomatic activities, covert operations, but first and foremost for force mobilization. As the Campaign has no predetermined Order of Battle, both sides will use Events to commit forces and try shaping the war theatre to their advantage. Most Events will raise Tension, allowing a broader choice of possible actions. In the end, the Soviet offensive in Southwest Asia will begin, and World War Three with it.
Approximately 80 cards will be included, ranging from mobilization of Turkestan Military District to Operation Cyclone. Remember: to reserve a copy, report for duty by writing to info@TRLGames.com!
As Soviet Union and US continue to amass troops in the Persian Gulf area, here’s a preview of some of the forces that could be involved in what now appears as an unavoidable conflict. According to CENTCOM internal sources, more details about the current developments will be made public in a few days.
If you want to help stopping the Red Tide or freeing the Arab countries from their post-colonialist oppressors, report for duty by writing to info@TRLGames.com!
From Soviet doctrine to chemical weapons, from air war to amphibious ops, passing thru REFORGER, electronic warfare & Polish revolts. How do you turn World War Three, the worst nightmare of 20th century, into a living room sim?
Anthony Morphet and Fabrizio Vianello offer some hindsight on the design process & the decisions to take.
Thanks to our Embedded Combat Engineer John Rainey, a new version for The Dogs of War Vassal module is here. And yes, the extension allowing to use it in combination with Less Than 60 Miles is ready too!
300 kilometres of World War Three front, with more than 5 Warsaw Pact Armies smashing against 5 NATO Corps. Forget about tomorrow.
Installing The Dogs of War Module:
Download and install the latest VASSAL version (3.5.3)
As already happened last year, we were keeping a small The Dogs of War strategic reserve in Europe, earmarked for future conventions…..Needless to say, no convention is in sight, so part of the reserve is now committed to the front!
Also, please be aware that this equipment is shipped from Europe. CONUS and Canada should expect higher than usual shipping costs due to Soviet activity in North Atlantic.
SITREP 20210323 0734ZT: A Sukhoi-24 strike destroyed the depot. No more reserve equipment is available.
Elias Nordling, Grognard Emeritus and Swedish Military Attaché to West German I Corps, reports on the assault of the Soviet 35th Motorized Rifle Division to Braunschweig, defended by 2 Panzer Brigade.
It is morning fog, which favors superior NATO optics. The Soviets try to use air for spotting targets but don’t find anything. The long distance artillery on the other hand is lucky and manages to suppress the recon battalions in the forward line. NATO air tries to disrupt the armoured columns but are ineffective.
Pact troops cross the border, but someone (themselves) have put mines and barbed wire and stuff all over the place, so the going is slow. some force marches are used to get in contact with the enemy, and one regiment takes losses from the fast tempo.