Posted on 2 Comments

It Started in the Shipyards

Kev Sharp from Big Board Gaming is now caught in the “It Started in the Shipyards” campaign from 1985: Under an Iron Sky!

Soviet Union faces a Warsaw Pact in full revolt, and events force NATO to extend Article 5 from “defense of member countries” to “defense of member peoples”….thus including Germans on the East side of the Inner German Border.

Posted on 19 Comments

1985: Sacred Oil Cards Sample

Some samples of the Event Cards for Sacred Oil, third and last module of the 1985 series!

Event Cards are used for diplomatic activities, covert operations, but first and foremost for force mobilization. As the Campaign has no predetermined Order of Battle, both sides will use Events to commit forces and try shaping the war theatre to their advantage. Most Events will raise Tension, allowing a broader choice of possible actions. In the end, the Soviet offensive in Southwest Asia will begin, and World War Three with it.

Approximately 80 cards will be included, ranging from mobilization of Turkestan Military District to Operation Cyclone.
Remember: to reserve a copy, report for duty by writing to info@TRLGames.com!

Posted on 14 Comments

1985: Sacred Oil Counters Sample

As Soviet Union and US continue to amass troops in the Persian Gulf area, here’s a preview of some of the forces that could be involved in what now appears as an unavoidable conflict. According to CENTCOM internal sources, more details about the current developments will be made public in a few days.

If you want to help stopping the Red Tide or freeing the Arab countries from their post-colonialist oppressors, report for duty by writing to info@TRLGames.com!

Click for Full Resolution!
Posted on 9 Comments

Connections Online – Seminar on the 1985 Series

From Soviet doctrine to chemical weapons, from air war to amphibious ops, passing thru REFORGER, electronic warfare & Polish revolts.
How do you turn World War Three, the worst nightmare of 20th century, into a living room sim?

Anthony Morphet and Fabrizio Vianello offer some hindsight on the design process & the decisions to take.

Live event was at April 16th 1200ZT, on Connections Online, and recorded session is here below.
Sponsored by Connections 2021 Online and Armchair Dragoon!

Posted on 1 Comment

The Baltic Will Tell – Warsaw Pact Operational Considerations

From Comrade Counter-Admiral Joe Kussey, an in-depth analysis of the options available to Warsaw Pact for Operation Garbo – the invasion of Sweden. The document is also available for download at this link.

After playing Scenario #3 several times and invading Denmark, I thought I would take a look at the difficulties of invading Sweden.  Invading Denmark seemed pretty straight forward – capture Copenhagen’s three city hexes and win the game.  Because of the WP helicopter and air transport fleet, supply is not major concern in that scenario, unless WP loses Air Superiority over Copenhagen.  Given the massive advantage of ground support vs brigades with a defense of “1”, it was just a matter of getting units into position and providing air support to the Polish Marines.  Would this be the case with Sweden?  After setting up, it is clear that this will be more difficult than invading Denmark. 

Upon review, several things stand out.  Unlike Denmark’s situation further southwest, Soviet airfields are more distant from Sweden, ruling out attack helicopter support until an airfield is secured and repaired.  In addition, Soviet forces set aside to conduct the opening invasion are relatively light given the size of Sweden: 3 Air-Drop battalions, a Marine and a parachute brigade.  This will make splitting forces risky.  With no major geographic objective that could end the game (such as the fall of Copenhagen), Soviet forces will have to capture a ground to win.  WP will need to fight on a broader front.  In addition, Sweden also has a better equipped army and will receive NATO reinforcements.

The Three Possible Plans
Continue reading The Baltic Will Tell – Warsaw Pact Operational Considerations
Posted on 3 Comments

1985: Deadly Northern Lights Planning Maps

No matter if you are in Leningrad Military District or AFNORTH Headquarters, a map is what it takes to successfully organize an amphibious invasion of Narvik or an airlift to defend Tromsø.

Planning Maps are A4 format with national borders, ports and air bases highlighted. Get them, or risk disaster.

1985DNL Planning Map North

1985DNL Planning Map Central

1985DNL Planning Map South

Posted on 24 Comments

1985: Deadly Northern Lights VASSAL

The VASSAL Module for 1985: Deadly Northern Lights is finally here!

Being a monster game, we have a monster module. Due to size and security measures, we had to create zip files containing zip files. Follow these steps to create the module and start your Scandinavian campaigns:

1. Download the two parts of the module:
1985DNL_A.zip
1985DNL_B.zip

2. Unzip the two files in the same directory. This will create two files named 1985 DNL.zip and 1985 DNL.z01

3. Unzip the 1985 DNL.zip file only.
This will create the final 1985 DNL.vmod module by combining the zip and z01 files.

A big thanks to our Combat Engineer John Rainey, to our lead playtester Dominik Häufler and to the others who made this possible!

EDIT 20201113 ZT: Module has been updated to version 1.01, adding a die roll button and squashing a couple of minor bugs. You will need the latest version of VASSAL to use it.