In no particular order, a collection of the incoming reports about the situation in the BAOR sector. I’ll add more satellite images as they arrive!Continue reading The Dogs of War – Players’ Gallery
Thanks to Grognard Emeritus Lionel Martinez, we now have an alternate TDOW Booklet, including revised tables and a different layout! Not sure about the tables, but maybe it’s just me and anyway it’s an outstanding work.
At 20210203 1850ZT the CONUS strategic reserve for The Dogs of War has been committed!
A mere 9 copies, with shipping to US / Canada only, to the fastest guns.
20210204 0040ZT: CONUS Reserve surrendered, out of supply!
These optional add-ons will allow to use in Less Than 60 Miles all the changes introduced by The Dogs of War, the latest module in the C3 Series.
NOTE 1: If you own The Dogs of War only, move along. You already have everything.
NOTE 2: if you own both C3 modules, the only thing you need is FM 04 002 – SITREP Update.
Updated Counters and Markers
Updated C3 Series Tables
FM 04 002 – SITREP Update
The Dogs of War Rules
The Dogs of War is officially out of stock! Orders already received are safe from nuclear strikes and will reach the front ASAP.
Once again, Thank you everyone!
20210126 1229ZT UPDATE: For those who missed the DEFCON 1 announcement, a limited number of “The Dogs of War” copies are now available on AgoraJeux!
The Dogs of War is officially sold out in US / CANADA!
In the good news, Noble Knight Games should have 16 copies available in a few days, and a small strategic reserve will be committed once the situation is stabilized.
DEFCON 1 has been declared by SACEUR at 20210112 1951ZT. Proceed to acquire your combat equipment at the following link:
The Dogs of War Product Page
A video coverage of the latest developments can be found here-below. Turn ON the audio of your communication equipment.
From Comrade Counter-Admiral Joe Kussey, an in-depth analysis of the options available to Warsaw Pact for Operation Garbo – the invasion of Sweden. The document is also available for download at this link.
After playing Scenario #3 several times and invading Denmark, I thought I would take a look at the difficulties of invading Sweden. Invading Denmark seemed pretty straight forward – capture Copenhagen’s three city hexes and win the game. Because of the WP helicopter and air transport fleet, supply is not major concern in that scenario, unless WP loses Air Superiority over Copenhagen. Given the massive advantage of ground support vs brigades with a defense of “1”, it was just a matter of getting units into position and providing air support to the Polish Marines. Would this be the case with Sweden? After setting up, it is clear that this will be more difficult than invading Denmark.
Upon review, several things stand out. Unlike Denmark’s situation further southwest, Soviet airfields are more distant from Sweden, ruling out attack helicopter support until an airfield is secured and repaired. In addition, Soviet forces set aside to conduct the opening invasion are relatively light given the size of Sweden: 3 Air-Drop battalions, a Marine and a parachute brigade. This will make splitting forces risky. With no major geographic objective that could end the game (such as the fall of Copenhagen), Soviet forces will have to capture a ground to win. WP will need to fight on a broader front. In addition, Sweden also has a better equipped army and will receive NATO reinforcements.